Monday, August 8, 2011

You See, this is why I don't like Twinx as Much

Here are a few pictures, the first one is the reason why I don't like Twinx as much as Deuce.


















See? She is so snobbish, lol, am I overreacting?






















Is anyone else getting this message when they try to go to Angus' Lab?
And, yes, I do have an internet connection, but when I try to register, it says something like: Master Lox is jamming our signal?
Checkout my Crib at the Grand Funkey Station: CAREFULGOINGTOTHEBATHROOM


Walkthroughs

U.B. Funkeys - Walkthroughs
                                                                                                    
You have to have Drift to do this. Go to his clubhouse and go into the Pinball game. Instead of just  playing regular Pinball play INTENSE Pinball. Press the left and right arrow keys as fast as you can and that will keep the ball from going in for a long time. But you have to press them INTENSELY fast over and over again.

If you see a little sparkle on the ground at ANY island, click it! It will give you a Hoodwink that will keep Master Lox’s henchmen from stealing your coins!

You can get a Ocean Treasure (Sea Pearl), by clicking on the small gold clam in Kelpie Basin.
It will have a caption that says: “What an interesting formation”.
When you click on the gold clam, the larger clam will get all red inside then it will spit out a Sea Pearl.

You have to have Webley, go to his clubhouse, and play his game, until you get more than 6000 points. After that, you will be rewarded with a Web Shooter. Use the Web Shooter to get the Purple Orb. Cross the broken bridge and put the Purple Orb in the hole and walk through without getting the other two orbs!

In the Speed Racer Circuit, there is a some used oil. The oil has a lot of coins in it. Be careful when collecting these coins, as the oil makes you dirty.

If you have the Rare and Very Rare Funkeys, go to the clubhouse of that Funkey.
Go to the shop, and you get different items that you cannot get with the regular colored Funkey.
If you play that Funkey's game, then you will get more coins then you normally would!

If you have a Funkey that can get to Magma Gorge (Deuce, Wasabi, Stitch, and Bones), go there and look for a strange looking plant. If you click on the plant, it will give you coins, one at a time.
Don’t click on it about over 5 times, or else a lasso will shoot out, and steal some of your coins.
A caption will appear stating: “Oops, It looks like you pushed your luck to far!”

If you go to Magma Gorge, you will see funny white things sticking out of the ground.
If you click on it, then it will give you a piece of a fossil from the “Terrifying Funkasaurus”
Collect all of these and you will get a whole fossil to put in your crib.
The caption for the fossil piece is: “What’s that sticking out of the ground?”

Go to Kelpie Basin, and you will find some coral. There are three holes in it.
Click on them and the caption will say: “Is anything in there?”
When you click on the holes, little plants with pop out. Quickly click on them and you will get a coin for each direct hit.

If you go to Laputa Station, push on the big red button and see what it does!

Go to Laputa Station. You will see metal sticking out of the ground. Find all of the pieces to it and you will get a laser!

Cheat Codes - WARNING~~SPOILER ALERT!!!

So, I have finally collected all of the cheat codes for U.B. Funkeys, with their items too!
For those of you who don't like to cheat, you don't have to look, because I am putting in a jump break in...
So... Here they are!

Warning - You will only get coins and no stuff if you don't have the most recent updates!
Also, some codes may not work if you don't have the update, as they will say: "Promotional Code is Invalid."

Friday, August 5, 2011

iPhone 5

So, there are a ton of rumors about the new iPhone 5 coming out and what it is going to look like.
Some say that it is going to have a scroll out keyboard for people who like to type physically, and others say that there isn't going to be a home button on it. Of course they say all sorts of things but what do YOU think?
Here are some pictures for you debate:



















































 What do you think? Leave a comment, or email me at My Email!

Wednesday, August 3, 2011

The Pineapple King

The Pineapple King, the current chieftain of Funkiki Island, comes from a long line of Funkiki rulers, stretching back as far as any native can remember. The Pineapple King’s ancestors have always ruled over, and kept the presence of the Funkiki Natives a secret from all but the most trusted Funkey.
Whenever a new Funkiki Chieftain is crowned, a great naming ceremony is held to determine the royal title by which the new chieftain will be called. With much singing and dancing, the Funkiki Natives carry their King in a grand canoe to the most sacred and secret location on the great outer reef. The new chief must then cast the sacred naming net into the sea and see what it is that he hauls in.
Whatever it is that the new chief manages to catch in the sacred naming net determines the title by which he will now be known. Needless to say, most Chieftains end up being named after whatever hapless fish just happens to be swimming by at the time, and there have been several “Tuna Kings”, “Squid Kings”, a few “Bass Kings”, and in one particularly mess incident, there was even a “Very angry shark King” ….Uh, his reign as Chieftain was extremely short lived.
How it is that the Pineapple King managed to catch a Pineapple in his net rather than a fish is a matter of great debate. Some believe that this was a great magical event that signaled a changed in the Funkiki way of living was near. Others however speculate that the new Chieftain just didn’t want to be named after yet another stinky fish, and somehow managed to sneak a pineapple out on the canoe!

Jerry Pearl

Jerry Pearl is the number one tour guide, beach bum, and local legend of Funkiki Island. However, looking at Jerry, with his torn shirt, ratty sandals and all around mellow vibe, it’s hard to believe that he was once the hard partying singer and lead guitarist in the most famous band in all Terrapinia, AOXOMOXOA.
As a youth, Jerry was fascinated by all things musical, and would hang around Da Scratch Club and U.F.U.N.K. Studios learning tips and techniques from all of the famous touring Funkey musicians that stopped through Funkeystown. Hanging around such a wide “Cast of Characters” Jerry developed quite a broad range of musical tastes, and was determined to combine these different musical styles to create his own sound.
When he formed AOXOMOXOA with his good friends Lesh Dyer, Waggs Weir, and Pigpen Deuce, the combined elements of Rock, Folk, Bluegrass, Blues, Reggae, Country, Jazz, Psychedelia, and Polka to form their own musical style they called “Funk Fusion”.
With their incredible live performances, and extended jam sessions Jerry and the AOXOMOXOA quickly gained a loyal following of Funkey Fanatics who called themselves “Funkheads” the Funkheads would loyally follow the band wherever they traveled in Terrapinia. With this loyal following of Funkheads and the circus-like feel of their live shows AOXOMOXOA became the most famous Funkey Band in history and toured constantly for many years.
Tired from the years of constant touring, and needing to recharge his batteries, Jerry traveled to the beautiful island of Funkiki for what was supposed to be a simple two week vacation. However, during his vacation, the Great Disaster occurred, and all portals throughout Terrapinia were broken, leaving Jerry stranded on Funkiki.
Enjoying the laid back lifestyle of Funkiki after so many years of touring with his band, Jerry decided he would stay in Funkiki for a while. A while turned into many years, and Jerry became accustomed to his new Beach Bum lifestyle. Now, with the portals being locked, if Jerry leaves Funkiki, he could probably never come back, so Funkiki is now his permanent home!
A bit sun-baked and scatterbrained because he’s been on vacation for so long, Jerry tends to lose his train of thought, and has been known to pepper his speech with the ample us of “Dude”, “Whoa”, and “Huh?” Despite this though, Jerry is a great Funkey friend to have, and is very grateful for the blessed life he is living!

Funkiki Natives

Most Funkeys believe the Nibble to be the original inhabitants of Funkiki Island, and while technically they were the first Funkeys to inhabit the island, the Funkiki natives had been living there, and throughout Terrapinia, long before the first Tiki crawled out of the primordial soup!
Long ago, before the first Funkey appeared, the natives were the most technologically advanced society in history. The natives of Terrapinia had built a vast network of cities that stretched throughout the far reaches of Terrapinia, and had experienced all that this world had to offer. Feeling their culture had reached a zenith, the natives of Terrapinia, much like the Xener would in the far future, began to look to the skies for their next great adventure!
The natives collectively decided that their society would leave Terrapinia, and endeavor to discover the experiences that could be found among the stars! However, before they were to leave, they wanted to return Terrapinia to its natural state.
Tearing down their vast cities they had built, the natives of Terrapinia recycled these materials and repurposed them in order to create an enormous space ship. However, in order to launch such an enormous ship into space, they would need to somehow harness the vast power of the great mother Terrapin. To do this, they built their ship at the peak of the Funkiki volcano.
With the ship which they had dubbed “Coconut 1” completed, they just had to figure out how to make the great volcano erupt. It was determined that if the volcano was tickled in just the right place, it would erupt with such force, the space ship would be launched. However, this would mean that some natives would need to be left behind!
Although many volunteered, only a select few natives were chosen for the great honor of tickling the volcano. With everyone else aboard, the small group of natives met at the foot of the volcano, and began tickling. In no time at all, the great volcano erupted in both laughter and magma, and catapulted Coconut 1 into deep space.
Now the few that were left behind remain as the stewards of Funkiki Island, in case the natives of Terrapinia ever return. As time has passed, the natives of Funkiki have shunned all things technological, preferring instead to live as one with nature, and the Great Mother Terrapin.

Mayor Sayso

Mayor Sayso is not only the mayor of Funkeystown; he is also the twin brother of the late Dr. Tinker. While Tinker was born a genius with all things technical, Sayso was instead blessed with being gifted in both politics and diplomacy. Despite this gift though, Sayso, has cultivated an appearance of being an easily distracted, mostly harmless figurehead of Funkey culture.

While the mayor of Funkeystown comes off as being a bit absent minded and harmless, this appearance is a highly calculated act by the mayor. Mayor Sayso has the ability to listen well and comprehend all of the different tribes of Funkeys. He has a deep understanding of Funkey nature and its diversity, and uses wisdom at all times, communicating with respect when dealing with each Funkeys differences. This acute sense of diplomacy makes Mayor Sayso a key player in the direction of Funkeys culture.

The mayor is in fact the mastermind and key architect behind the Funkeys association for resisting tyranny, or F.A.R.T. as it’s commonly known. F.A.R.T.’s mission is to defeat the forces of master lox and remove his foul stench of conformity from Terrapinia! With their code of silence, secret meeting locations, and extensive training in espionage techniques, the members of F.A.R.T. are known for being silent but deadly.

Master Lox's evil henchmen are constantly sniffing around Funkeystown trying to discover the secret hideout of the F.A.R.T. and discover who their leader is. If Mayor Sayso's position as the leader of F.A.R.T was known by Master Lox, he would be in grave danger. In order to fool the minions of Master Lox, the mayor portrays himself as a bumbling old bureaucrat, a seemingly harmless Funkey who in no way could be responsible for F.A.R.T.

Henchmen

The henchmen prey on the population of Terrapinia, stealing Funkeys hard earned coins. They claim it’s a ‘travel tax’ but it’s just robbery!

The henchmen are mechanical minions of Master Lox, and embody everything that Master Lox is trying to impose upon the Funkeys. They all look the same, act the same, and follow orders without question. If it were up to Master Lox, all Funkeys would be turned into henchmen!

It has been discovered lately though, that Master Lox had tinkered with the construction and manufacturing of his henchmen for a long time before settling on their final design. Blueprints for some of the early prototypes have recently been discovered hidden deep in a cave in Magma Gorge, that show Master Lox first plans for his henchmen.

We can assume that Master Lox was new at the whole “evil genius overlord” thing when designing his initial henchmen prototypes, because the early models were really quite laughable. While the actual details of the blueprints are highly classified and kept secret in a deep vault in the Funkeystown underground, certain blurry images showing these prototypes have been leaked to U.F.U.N.K. studios. If you look closely at these images, you can make out fuzzy bunny ears, traces of lace, an argyle sweater and a big smiling grin… not exactly something that would strike fear in the hearts of Funkeys!

While the prototype henchmen were not particularly frightening, the henchmen which now infest Terrapinia are cold and calculating machines. Beware of any henchmen you might see, and definitely avoid contact with them in if you want to keep your coins!

Master Lox

Not much is known about the mysterious and evil Master Lox, other than the fact that he is the greatest threat to Funkeys society since the great Funkey wars of the 3rd Funkazoic Era!

Master Lox first appeared after the destruction of the Great Disaster, and has been causing trouble for the Funkeys ever since. Some believe that it was Master Lox himself that caused the great disaster, while others believe that the great disaster somehow created Master Lox, but regardless, all Funkeys agree that he is quite the dubious character.

Master Lox is constantly dreaming up new and ever increasingly dubious ways to take over Funkeystown and all of Terrapinia so that he can impose his idea of what Funkeys society should be. With his disdain for the quirky individuality of each Funkey tribe, Master Lox wants to rule Funkeys with an iron fist. He seeks conformity and rigid order in everything, and has the motto: “Every Funkey in its proper place!” If it were up to Master Lox, he would rename the Funkeys something like the “conform-Funkeys” or the “hyper-efficiency-makes-the-proletariat-happy-keys.” So it is the Funkeys’ duty to prevent this from ever happening.

It was Master Lox who has somehow locked the remaining functional portals so that only certain Funkeys are allowed access throughout the land. It is also Master Lox who created those bothersome henchmen. It is unknown what new and evil plans he is currently scheming, but it is assured that whatever it is, it will not be good for the peaceful inhabitants of Terrapinia.

Fallout

The Fallout are the mad scientists of Terrapinia. Scientist, in that they are constantly seen conducting strange experiments throughout Funkeys Town. Mad, oh yes, because Funkeys are always asking them what they are doing and interrupting their “important” work and, more notably, because their experiments rarely work.
The Boggle often follow them around eating…errr…cleaning up their messes to keep their many failed experiments from polluting the town.
It is rumored that they are experimenting with the essence of fun, but what that actually means is a mystery. It is commonly believed, and discussed, debated and deliberated, that one day the Fallout will either discover this “essence” or release something quite the opposite – a destructive substance that not even the Boggle can digest.

Vroom

The Vroom have an instinctive love for anything fast and dangerous. Their natural mechanical skills and enthusiasm for showing off have given them the reputation of being the most daring of all of the Funkeys. The Vroom only reinforce this reputation by constantly performing what appear to be ever increasingly dangerous feats, when in fact these stunts are carefully choreographed and practiced with safety in mind.
Most Vroom perform their stunts purely for the love of the stunt itself, and often do so before a cheering audience of their fellow Funkeys. They constructed a giant arena, called the Room de Vroom, on Laputa Station for their performances.
The Deuce work hard at being deuce, but the Vroom are just naturally cool.

Boggle

The Boggle are eating machines. Their highly advanced digestive systems can process anything from the most poisonous spiders to raw iron.
The Boggle break down any material and excrete a pure, sweet substance, similar to Peanut Butter, that is a staple for all Funkey diets. Nothing beats a Boggle Butter and Jelly sandwich with a warm glass of purple milk.
The Boggle are an essential part of the Funkey society as they dispose of all waste with zero harm to the Funkey environment. Don't be scared by their hideous appearance, the Boggle wouldn't hurt a fly, unless it gets too close to their mouth - then they'll eat it.

Xener

Xener means traveler in Funkey. In the late 40th century, Funkeys were obsessed with space travel. They spent millions of coins, on missions that accomplished very little. The last flight mission crashed and remains intact to remind them of this frivolous program. But the Xener still believed that space is the final frontier.
It was the Xener experience with travel that helped the guild of master technicians build the first portals. Their intention was to boldly go where no Funkey had gone before – the furthest reaches of space. But they found the portals ill equipped to reach that far. An unexpected benefit was using these portals for travel throughout Terrapinia.
Now the Xener spend most of their time playing space video games, honing their skills, waiting for the day they return to space.

Speed Racer

As a member of the Racer Family, Speed has been raised to drive from a very young age. It’s been said that Speed was tooling timing pins while still in his Funkey diapers.

Speed Racer is truly a gifted driver, who grew up watching his legendary older brother, Rex Racer, set records in all of the major racing events throughout Terrapinnia. Speed was taught by his brother to “listen to what the car wants” rather than simply drive.

Choosing to stay un-sponsored and never driving without wearing his lucky red socks, Speed has vowed to carry on his brother’s mission; to challenge the corruption rampant throughout the FRL, and restore the purity to the sport!

Although a relative new professional driver in the Funkeys Racing League, Speed is carrying on his family legacy and quickly becoming the crowd favorite.

As the Mach 6 engines roars around the track and equally deafening roar of “Go, Speed Go” can be heard from his cheering Funkey fans!

Racer X

Funkeys Racing League’s most mysterious driver, little is known about the masked Funkey known as Racer X. Who is the Funkey behind the mask? Where did he come from? Where is he heading (other then than the finish line)?

Although his past is shrouded in secrecy, his skill as a racer is there for all to see with velocity unmatched by all but the greatest racers in the League. It is possible that you could blink and miss him as he races by. However, as anyone who has the chance to watch a race will attest, there’s no missing the sonic boom of his engines as he screams down the track.

Both feared and revered, Racer X has earned the nickname “Harbinger of Boom”. It is said that if Racer X is in a race, the crowd is guaranteed to see some truly spectacular crashes! Racer X is Funkeys Racing League’s biggest wild card.

Snake Oiler

Racing for the Hydrocell Team, Snake Oiler is one of the League’s most dubious characters. Known to be unstable (and some even say “crazy”), this is definitely one slippery character that you don’t want to messsssss with!

Although the officials of the Funkeys Racing League have yet to be able to prove any foul-play, Snake has earned the reputation of being one of the League’s most notorious cheaters. Cold blooded like a serpent, Snake coils and strikes his opponents without hesitation or remorse.

Like all villains, despite all his foul venom, Snake is truly a cowardly driver. When confronted with an opponent with real racing skills such as Speed Racer or the mysterious Racer X , rather than rise to the challenge, he’ll find a way to cheat his way through it. Maybe this is why he has never once qualified for the Funkey Grand Prix.

Cannonball Taylor

Two time Funkey Grand Prix Champion and Captain of the Royalton Racing Team, Cannonball Taylor is one of the Funkeys Racing League’s most famous drivers.

Cannonball is constantly being followed by packs of devoted Funkey fans, and truly enjoys the celebrity status he has earned through racing. Catch him on a good day and he might just sign an autograph for a fan or two, but don’t be fooled by his polished smile! He may give you an autograph, but when on the race track, winning is all that matters! Well, that and fame!

When not racing, Cannonball spends most of his time lounging in the swanky “Driver’s Club” of the Royalton Industries Building. It’s not uncommon to find Cannonball polishing his pair of Grand Prix Champion Diamonds or showing off his collection of racing trophies.

ChimChim

This candy loving primate is well known around all of the racing tracks of the Funkeys Racing League and is considered Terrapinnia most “Funkey Monkey”. Officially a member of Racer Family Team, Chim-Chim can usually be found getting into trouble throughout the Royalton Racing Complex.

The constant companion of Speed Racer’s little brother Spritle, Chim-Chim is truly a member of the Racer family. If you mess with the Racers, you’re sure to get a face full of monkey cookies as Chim-Chim pops up from one of his favorite hiding spaces to save the day… and the race.

Trixie

The first lady of fast, Trixie is not just Speed Racer’s girlfriend; she may just be racing’s biggest fan. Trixie may not be a professional racer, but growing up with the Racer family, racing is in her blood! Never backing down in the face of danger, Trixie is a confident Funkey who is unafraid to take on the world.

As Speed Racer’s main squeeze, Trixie is always ready to aid Speed in times of crisis! Whether performing search-and-rescue missions or scouting out Speed Racer’s opponents on the track, Trixie always happens to arrive in the nick of time in her custom helicopter.

Gabby

The most talkative of all the Funkeys, the Gabby are all about spreading Gossip! Gabby always seem to be in a good mood with their bubbly attitude and cheery disposition, and while they do spread rumors, these rumors are always trivial and never harmful. The Gabby like to pass along gossip, but they would never intentionally hurt another Funkeys feelings. Spreading rumors is now the second most popular communication* method in the land.

This is a change from the Gabby of old. The original Gabby were vicious in their rumors and stories. It is often said they were responsible for the wars during the dark times. Three particularly evil Gabby were the ring leaders and led the tribe down this evil path. But the young Gabby and many of the Funkeys rose up and banished the three evils - One to the east, one to the west and one to the far north. Their names have been erased from all Gabby books and stories.

Modern Gabby have a very trusting nature, a kind of air-head personality, and tend to be rather gullible. Knowing that the Gabby will believe almost anything that you tell them, and then most certainly pass that information on to everyone they see, some of the other Funkeys like to play practical jokes with unsuspecting Gabby.

The Deuce are the most notorious for playing practical jokes. The most infamous joke was when a particularly mischievous Deuce, told a Gabby that Xener explorers never really landed on Laputta Station! The Deuce convinced the Gabby that, even though the landing was widely televised on all U.F.U.N.K. channels, the whole landing was actually filmed in a basement using special effects. Of course this rumor spread quickly throughout Terrapinia! Despite Mayor Sayso's repeated denial of this silly rumor, to this day there are Funkeys who believe that the landing was all some type of government conspiracy!

This love of discovering secrets and spreading rumors have led many Gabby to become television reporters or advice columnists. The most famous of the Gabby writes a weekly advice column in the Funkeystown Post called Dear Gabby, where she gives advice to troubled or confused Funkeys.

Rewind

The Rewind are as known for their colorful markings, outgoing personalities, and their love, some say obsession, with a good tale. They have been known to fly to the furthest regions of Terrapinia on a moment’s notice if they believe an opportunity to learn a good story, even just a piece of one.

While they are masters at seeking out a good tale, they are simply awful at re-telling them. They tend to get the details of a story mixed up, and often tell the end of the story before the beginning. Funkeys listening to their stories often have to tell them to stop and go back to the beginning...or rewind! They've been known to stop one story and pop into another any second!

While the Rewind have the Rewind Roost on Funkiki Island, they also have established a network of temporary houses to young Funkey travelers unable to pay the high prices of hotels, or other travelers who just admire the free spirit of the Rewind.

This network of housing is another key to the Rewind being masters at communication allowing the Rewind to carry Funkeys' notes and mail through these tree houses as they travel the world. Rumor has it that the Rewind have amassed considerable wealth through this unconventional business, and store their funds in banks somewhere off the coast of Funkiki Island.

Their inventive spirit and entrepreneurial style has led to their Air Mail network to become the 2nd most popular communication* in the world. Rumors spread by the Gabby profess that the Rewind are in talks with the Tom to put the Funkey computer networks into all of the Rewind's tree top lodges. We have no doubt that the Rewind are sure to find a way to profit from this business venture.

While flighty and chatty, the Rewind are best known as fierce and loyal friends and for their dependability. They've never lost a note, never turned away a foreign traveler, and once you befriend a Rewind, they are a friend for life.

Rom

Today the Rom are the masters of the #1 communication system in Terrapinia - the World Wide Web, or Funkeynet. However, they were not always so powerful.

Legend has it that the founder of the Rom clan, a mysterious traveler known only as The Ryder, was a struggling sales person living in old Funkeystown. Despite his cheap suit and bad haircut, he was somehow able to win the job of networking the entire tram system, known as the Metro. He turned that one job into a flourishing business, so that today, the Rom manage all of the computer software and network communication throughout Terrapinia!

Recently, the famous Rom nerd Billiam Gaytes believed that he had created an upgrade that would allow for all Rom to more efficiently use the Funkeynet. The said this upgrade would allow the Rom to see the Funkeynet more clearly, or as he put it, "Like looking through the window at the beautiful Vista!" At least that was the intention...

Unfortunately, this upgrade didn't work as it was intended. While the upgrade helps the Rom remember excruciating details about Funkeys they've met only once, they often forget other, more important details in life. The upgrade has caused the Rom networks to flow erratically, and they often either leak data, both soft and hard data, ot their networking lines become so clogged with data they have to be cleaned out - quite a long and painful process.

The Rom speak in a language that is entirely incomprehensible to other Funkey. While it sounds normal at first, they tend to rearrange letters in a kind of code that only Roms understand. No one is really sure why they do this but the language has become known as UMOC. The Rom and their followers find this language code very funny, but it's quite indecipherable to your average Funkey. I guess you have to be a Rom to get their humor?

Holler

The only thing that the Holler love more than listening to music is expressing their opinions about music....and expressing them loudly.

There are no Funkeys that know more about both Mainstream and Obscure Funkey musicians then Holler. Their encyclopedic knowledge of these artists and their works are often the subject of heated arguments between Holler with opposing views on music. The impact of the legendary Funkey composer, Foxgang Funkzart's string arrangements versus the social importance of the scratching technique of M.C. Funkey Floyd on popular culture would not be an uncommon subject for debate.

While their expertise on all musical matters is never in question, it's the Holler's technique for winning their arguments that most Funkeys find annoying. The Holler tend to believe that if someone they are debating with is not agreeing with their point of view, then simply saying their opinion louder will somehow win the argument. This leads to most discussions with a Holler escalating into nothing more than an epic yelling match!

This "Talent" has led them to be members of the 4th kind of communication in Terrapinia - loud yelling. The Holler can achieve such high volumes with their yelling that they can communicate with each other over great distances. Funkeys go to Holler stations, give the resident Holler a note, and he screams it to other Holler stations in the network. Eventually your message gets to its destination. Unfortunately, sometimes the message you started with is not the same when it reaches its destination. This phenomenon is known as Holler It Communication Upload Purity Syndrome....or Hiccups. Hiccups in the system are an accepted curiosity of this communication system. Young Funkeys have even turned it into a game.

Deuce

Fond of all things hip and trendy, the Deuce set the standards for cutting edge culture. In fact, the phrase “What the Deuce” means what’s hot and “That’s Deuce” means that’s cool.

The Deuce love music but not that snooty, high culture opera that the Glub sing. The Deuce like Rockabilly and anything that’s fast and you can dance to.

The Deuce are notorious pranksters. The most famous prank was when they tricked the Glub into wearing elaborate costumes with big platform shoes, rhinestone sunglasses and jeweled hats for their performance before Parliament and the Queen. She was not amused.

Despite getting on the nerves of many Funkeys at one point or another, everyone wants to be Deuce.

Stitch

A long time ago the Stitch were trusted with the great secret of the great King Funkankhamun of the Golden Age. It was a secret so great that it had the potential of bringing down the king, his Golden Age and maybe all of Terrapinia.

As protectors of this great secret, the Stitch kept away from most other Funkeys, spending their time lurking in graveyards, peacefully cultivating and gathering mushrooms. They were so successful in keeping this secret, that all Funkeys started entrusting their secrets to the Stitch. They would follow other Funkeys around, learn their secrets and then store them for safe keeping.

After years of this behavior, the Stitch evolved to having lips sewed shut, and an eye for danger and no heart so that they can never be tempted to tell their secrets. If what they knew got out...

Bones

The Bones are what they are. They don’t hide their feelings or thoughts from anyone. But it’s easy to get under their skin making them often grumpy and disgruntled.

The phrase “You Old Bucket of Bones” has come to mean someone who is in a bad mood and if you “Have a Bone to Pick” you are upset about something. But make no bones about it, they still have fun.

Most doctors in Terrapinia are Bones and they are accomplished at playing piano. Their favorite past time is fishing, although their catch is often just skin and bones.

Wasabi

Naturally stealthy and skilled in the art of Kung-Fu, the Wasabi are extremely secretive and rarely speak. Always appearing silent and composed, their aloofness is often misunderstood and sometimes feared by their fellow Funkeys.

The Wasabi do nothing to dispel this image, preferring to keep to themselves. They are in perfect harmony of mind and body. Honesty, self discipline and respectful behavior are their core values. They are often deep in meditation, studying ancient scrolls, painting and sculpting or engaged in rigorous exercises to hone their fighting skills.

Wasabi physical feats are those of legend including stories of walking up walls, on water and extended levitation. No one has ever challenged a Wasabi and lived to tell the tale.

Tank

Another of Dr. Tinker’s failed experiments was his quest to fix the eyesight of all Funkeys. He developed an innovative but doomed procedure to correct bad vision that he called Oasic. By playing the music of a popular Funkey band really loud right into the eyes, the lens that covers all Funkey eyes, called the wonder wall, was supposed to became smooth and flawless. Dr. Tinker always claimed complete success. The problem was the patients no longer produced tears. The Tank, as they became know, had to wear masks that were always filled with salt water so their eyes wouldn’t dry out.

The Tank turned this affliction into a strength, and became the greatest sea explorers in the known world. The Tank are obsessed with undersea discovery as the Xener are with space exploration.

Prior to the creation of the Dream States, the tank had fully explored every drop in every ocean throughout Terrapinia, from the shimmering reefs of Kelpy Basin.

Tuesday, August 2, 2011

Lucky

There’s an old saying “I’d rather be lucky than good.” and nobody is more lucky than the Lucky, that is why, of course, they are called the Lucky.

Many, many years ago, the lucky discovered, quite by accident, the secret to controlling all the rainbows in Terrapinia. The first thing they did with the skill was use it to find the pot of coins that everyone knows is at the end of rainbows. Since they have so many coins, they’ve never again had to work a day in their life! Because of this, the Lucky are always friendly and have a permanently sunny disposition, even when it’s raining.

While the Snipe will always aggressively assert that they are the roughest, and the Wasabi may be legendary for their stealthy funk-fu powers, everybody really know that the Lucky are the toughest of all Funkeys! Being the toughest of all Funkeys around, the Lucky really don’t feel any need to prove their toughness to anyone!

Not feeling a need to brag about their toughness, the Lucky instead pride themselves on their education level. Frequently telling others how book smart they are. They spend considerable time keeping their minds healthy by planning challenging puzzles and word games. The Lucky have been established a very prestigious college called out Lucky Lady University as a rival school to the Waggs’ university of soft and cuddly. Not only is it one of the finest academic schools in Terrapinia. It is also consistently has one of the best Bowball teams throughout the land. LLU’s current head mistress lucky d is not only one of the smartest Funkeys in the land. She is also one of the prettiest . . . and of course, the luckiest.

Dyer

Legend tells of a young boy, a shepherd named dyer who was a notorious prankster, and of a gullible wolf who loved to play cards. The boy would call the wolf over and bet that he could guess what card the wolf would draw from the deck of cards. They would cut the deck, draw the card and the boy always guessed right. On day, the wolf checked the cards and found they were all the same. The boy barely escaped with his life.

The boy learned his lesson and vowed never to take advantage of another being again; to live a life of peace and harmony with all living creatures. They even befriended the Kootie, a small bug that lives on the skin of Funkeys. The Dyer realized that use of soap was killing the poor Kooties so they stopped washing and using soap.

The Dyer are found sleeping, or as they call it “extended deep thought sessions”. The Dyer like to participate in these “deep though session” in large groups, and it is not uncommon to find large groups of dyer just lying around parks, on the beach, or on campuses of our lucky lady and usc. Rather than speak, the Dyer write down their thoughts on small plastic discs and throw them back and forth to each other. They even developed a mass communication method where many Dyers run around chucking the message disk back and forth. They say it is the ultimate but it is yet to catch on.

Berger

While the Boggle are famous for their butter, the Berger are famous for their cheese! The Berger are master cheese smiths, and have perfected thousands of recipes for creating some quite interesting cheese combinations.

True Funkey food connoisseurs love to attend the Berger’s famous cheese tasting parties where they can debate the merits of each variety of cheese. Does the Triple-Dipple Funkberry Gouda taste better with a glass of fresh Bumblejuice, or is it the not so subtle taster explosion of a dirty Berger cheddar platter more appropriate? It’s all just a matter of taste!

The Berger have a real sense of their history. Their ancient king is preserved in a kind of plastic coating and on the display in the great Berger hall. He is a real tourist draw, attracting many visitors each day. Some find him majestic, others a bit creepy as he stares out at you with plastic eyes.

Not only do the Berger create the most delicious varieties of cheese throughout Terrapinia, they are also the cheesiest when it comes to conversation! The Berger are notorious braggarts, particularly about their cheeses, and always seem to have an obvious and artless way of making a point. They have a very effected way of speaking that makes even their most casual statements sound like conceit. “I’m’ soooooo happy to see you” or “please moooooove your car” come off quite arrogant. Despite this, deep down the Berger are truly good natured Funkeys!

Twinx

Twinx means “star” in the native Funkey language, and the Twinx embody this word.  They have achieved celebrity status in Terrapinia.

Like the Amazons on Earth, the Twinx are all female.  But don’t let their beauty fool you.  The Twinx are a strong & proud race.  Legend has it that the Twinx captured all the powers of the moon and the stars in their big beautiful eyes.
The Twinx shimmer with the energy of the entire Funkey galaxy.  You can see it in their captivating and hypnotic eyes.  But the energy that went in can also come out.  The Twinx could change the world in the blink of an eye.

Tiki

The Tiki are believed to be the first Funkeys to inhabit Terrapinia. All other Funkeys evolved from the Tiki. The first Tiki crawled out of the primordial soup and walked on land over a million years ago.

Hunters and gatherers, they quickly became the dominant species. They created a thriving society, the ruins of which can still be seen in the Mesofunkey Plains. They developed the first language, writings and were prolific artists.

Tiki artifacts are highly prized by collectors. While once fierce warriors, the Tikis now live an almost Zen-like existence and despite their ferocious look, modern Tiki are vegans.

Glub

The Glub are extremely agile and elegant when submerged but on land are like… well, a fish out of water.

The Glub speak in a strange bubbling, slurping way that most Funkeys find difficult to understand. But oddly enough, the Glub have the most beautiful singing voices. All their speech difficulties go away when they sing. They perform in the Great Funkey Hall, always sing the Funkey anthem, “We Want the Funk”, before sporting events and, of course, at Parliament.

Despite their awkwardness on land, the Glub waddle around with their noses in the air and act like big superstars. They are the royalty of all Funkey celebrities and they act like it.

Sprout

The Sprout are always precisely prim, particularly proper and the most purely polite of all of the Funkeys.

The Sprout have perfectly manicured lawns, elaborate gardens and showpiece homes. They are often featured in the “Funkeys Home and Garden” and “Architecturally Funkey Digest” and a Sprout has won the coveted Felix Award (given to the neatest Funkey) for as long as anyone can remember.

Most jobs around town associated with keeping things beautiful are held by Sprout. They work in concert with the Boggle to keep trash off the street although they find the Boggle to be “gross creatures.” They have a natural ability to grow any type of vegetation. If they had thumbs, they would most certainly be green!

Sprocket

As an ambitious primary student at Funkeystown, the young Dr. Tinker created the first Sprocket as an entry into his school science contest.

Designed to help the Boggle with garbage duties, Dr. Tinker bragged to the contest judges that, “his design would turn waste material into a much more delicious food then that “bland Boggle Butter!” however, when he turned on, rather than producing something delicious, Sprocket only wanted to dance. While their herky-jerky groove was impressive in its own right, Dr. Tinker had no time for a Sprocket when they danced.

While Dr. Tinker may not have liked it, the kids in Funkeystown loved to dance like Sprocket! Sprocket’s dance, the robot, as it became known, was all the craze. Sprocket’s popularity grew, but like all fads, one day the kids no longer wanted to do the dance. Since he was kind of a one dance Funkey, he wandered off and was not heard of again.

Now, the Sprocket, dancing robots, are a reoccurring nightmare for most Funkey kids. As they are reminded of just how silly they really looked!

Snipe

If you ask a Snipe, they will gladly tell you that the Snipe are the best trained, best equipped, toughest, fastest, meanest and most humble members of the Funkeys armed recon stealth elites. Of course that’s because only Snipe are allowed to join the F.A.R.C.E!

While it is typically the Webley explorers that will discover new lands on Terrapinia (and beyond), it is always an elite group of Snipe that will be next sent to the newly discovered territory. Being uniquely suited to sneak around without being detected, it’s the job of F.A.R.C.E. to perform stealth reconnaissance on any new territory, scout out and deal with any potential danger, and make sure that everything is safe for future Funkeys travelers.

The Snipe pride themselves on their extensive training regiments and their military discipline. The distinguished F.A.R.C.E. leader, general Key-Oki expects his troops to always be ready for new and dangerous missions, general Key-Oki, keeps the Snipe Commandos in constant training exercises so that they will be prepared to deploy at a moment’s notice! Because of this constant training, these groups of snipe become like brothers.

Spending so much time crawling through high grass and running training mission deep into the bush, has led the snipe to be given the nickname “The Bush Brothers.” Most enlightened Funkeys equate the words Bush with F.A.R.C.E. however most Funkeys also say, “may the F.A.R.C.E. be with you….because you certainly don’t want them against you!”

Vlurp

Often feared for their fiendish fangs and ferocious features, the Vlurp are some of the most misunderstood Funkeys in Terrapinia. Rather than being brooding vicious friends, the Vlurp are in fact strict vegetarians who prefer nothing more than a good salad and a glass of tomato juice! This misconception, which causes the irrational fear of the Vlurp in most other Funkeys, drives the Vlurp absolutely batty!

The only Funkeys that the Vlurp have managed to convince of their true gentle nature are the Sprout. Being strict vegetarians, Vlurp share the sprout’s love of gardening, and have formed a strong, if unlikely friendship.

However, while the Sprout are the most accomplished gardeners of all Funkeys, the Vlurp are hands down the worst! The Vlurp prefer to live in harsh cold environments, and have an irrational fear of the sun, which of course are not good conditions for growing vegetables!

Ptep

In the golden age, the Ptep were the personal guards to the great king Funkankhamun. While the Stitch were responsible for keeping the secrets of the great king, the Ptep were entrusted with the king’s safety!

King Funkankhamun ruled the land with his inner council: the devoted Ptep, the trusted Stitch and his personal adviser, Kamenwati the magician. While both the Ptep and the Stitch were true loyal subjects to the king, Kamenwati desired to usurp the king and rule the Funkeys himself. Kamenwati believed that if he could discover the nature of the secret that Funkankhamun had entrusted to the Stitch, that he could bring sown the king and rule the land!

After years of being unable to discover the secret from the trustworthy Stitch, Kamenwati decided instead to prepare a curse! A curse that, when cast, would transport the king to the furthest land in Terrapinia so that Kamenwati could finally claim the throne.

The following day, his plan was hatched. While Funkankhamun was eating breakfast, the devious Kamenwati leaned over and whispered the curse in the king’s ear. With a puff of smoke the king vanished! The Ptep, realizing that it was the evil Kamenwati that had banished the king, quickly seized the traitor.

The Ptep decided that if it was the throne that Kamenwati desired, then it was the throne that Kamenwati would get. The Ptep proceeded to seal the magician in a tomb beneath the king’s throne, to be trapped forever!

Always loyal to the king, the Ptep still guard his throne today, making sure that the evil Kamenwati never escapes, and waiting the day that the king will return and bring another golden age to the Funkeys.

Scratch

The Scratch discovered early on that they had the power of music. In the time of troubles, during the Funkey wars of the 3rd Funkazoic Era, they used this power to disable their enemies.

Masters of music, whether Techno, Hip Hop, or Rock, when the Scratch start to spin tunes, all the other Funkeys are compelled to dance. With opposing armies in a hypnotic dance trance, the Scratch were able to win many battles.

These days they use this power only for good. Known as party starters, the Scratch are always looking for things to take it to the next level. But if trouble ever returns, the Scratch could make a valuable ally… or a powerful enemy.

Waggs

The Waggs are the most faithful friends that any Funkey could have. With their tails constantly wagging, they seem as if they have no care in the world, but in truth, they are fiercely loyal to their companions, and will always defend a Funkey in danger.

Despite their funny chin whiskers, shaggy fur and bouncy gait, the Waggs are born leaders. They often rise to prestigious posts in Funkey Corporation. They have almost endless energy going from one issue to the next until they solve every problem they encounter. To keep up this energy, the Waggs often spend much time in the gym, and while they are known for their passion for all sports, they especially love jumping through hoops. It’s not uncommon to see a Waggs jumping thru many hoops at a time.

Because of their natural leadership abilities and endless enthusiasm, the Waggs have set up premier pet training school in Funkeystown, the university for the soft and cuddly or USC. Graduating pets from USC hope to earn a coveted MBA (Master Barking Ability) degree. The Waggs instructors teach that anything that is worth saying one is worth say 3 times! You can always tell a graduate from USC, because they tend to speak in threes. Arf, arf, arf!

The Waggs students from USC have a friendly, if sometimes competitive rivalry with the students of Our Lucky Lady University, while the Lucky tend to focus on academics. The Waggs students tend to focus all their attention on creating sports programs. The result is a school that tends to dominate Funkeys sport and USC curriculum that focuses mostly on simple spelling exercises.

Drift

The Drift feel the need… the need for speed! The drift do everything fast. They walk fast, drive fast, and even talk fast. The Drift talk in their special drift language as rapidly as they possibly can! They talk so fast that the term “motor mouth” was coined to describe anyone who is talking too quickly to understand what it is they are saying! Also when someone is having trouble being understood they say, “Do you catch my drift?”

The Drift have gifted talent for anything mechanical, and are constantly tinkering with things in order to make them faster. The Drift are always designing and building faster and faster vehicles, and they will spend days making slight yet precise adjustments to their creations in order to get even the littlest amount of additional speed.

This mechanical talent and love of fast things makes the drift the best friends of Vroom. The Drift are always making modification to Vroom stunt vehicles in order to make them faster and able to jump larger and more dangerous stunts. The Vroom, in turn, tests all the new crazy fast vehicle designs that the Drift can think of... Sometimes with spectacular results.

Dot

It is said that each dot has the ability to grant a funkey a single wish. The gift of giving is so deeply imbedded in Dot, it is the single source of their happiness. But a Dot can use this power to grant a funkeys wildest wish only once in their entire lifetime. As soon as the Dot has granted this wish, they are filled with such joy, they fly away with the wind, never to be seen again.

This puts the Dot into a strange, somewhat ironic position in life. The closer they become to another funkey, the better friends they are, the more they want to grant them a wish. But as soon as they do, their friendship ends and they fly away. To a non Dot, this seems quite sad.

Because their gift is always in demand, the Dot are very shy in puplic, preferring not to call any attention to themselves. Dots tend to be quiet and reserved, but don't mistake quiet for sad. The Dot have an almost zen-like happiness that few other beings ever achieve. True embodiments of the phrase "It is better to give than receive."

No matter how quiet they are in puplic though, when they play their favorite game, Dot-Shot, an entire other side of the Dot comes out. The Dots reserved manner gives away to a fierce sense of competition, and their typically silent gesturing is replaced by loud, raucous behavior. Proving once and for all that is possible for some funkeys to change their spots.

It's really quite amazing to find a Dot, and if you do, you should consider yourself quite lucky!

Lotus

Lotus are extremely calm & peaceful Funkeys and have an intense connection to the planet – the Great Mother Terrapin. Lotus are friends to all wildlife and have the ability to communicate with many different types of animals. Some say they can even talk to trees.

With such a natural bond with the environment, it seems odd that the Lotus reside in the heart of Funkeys Town. Could this be the reason for the broken heart? Then again, maybe it is their strong bond with the environment that holds all of the Funkeys Town together.

Either way, the Lotus stay cool in all situations, even Master Lox and his evil henchmen don’t get the Lotus too worried. Their expressions never change.



 

Computer Table

Hey,
I finally took the time to clean off my computer table, it was getting really confusing with all the stuff on it, lol!
Here are some before and after pictures for your entertainment!
Before

















After

















As you can see in the picture below, Deuce is in the hub - :)
After - Deuce in Hub















Hope you Liked!
I will be posting pictures from Spore, and posting the bios of every Funkey, including
Paradox Green Funkeys!